Group 2 Created with Sketch. L Lavinia
Loredana

The Cure

This is one of the projects I worked on while studying at Iron Hack in 2019.

Overview

The Cure is an app for budgeting and better structuring those monthly lifestyle expenses that make you feel guilty as you go off track.

According to specialists saving goals set for the short term are more useful and realistic. However, too easy saving goals do not motivate people enough and have little effects on long term outcomes. Equally thinking too far into the future leads to over optimism and undersavings.
SEE HOW IT WORKS

Strategy

Before jumping into design ask first. Research was based on surveys, interviews and online research about money and how do we make our financial decisions.

We’ve got emotions and we’ve got reasoning. I wanted to understand which we most use to make financial decisions like saving or spending? I was hoping that through their answers, stories and insights I was going to be able to get a better understanding in terms of which were the challenges as well as the unexplored opportunities that should be looked into and taken into further consideration in order to improve our relationship with it.

Let’s start digging!

The Research

Over 60 people participated. During the survey I found out that:

100% of the people would like to keep track of their spendings and have a savings account but they don’t always do it. WHY IS THAT?

Saving goals set for the short term are more useful and realistic. However, too easy saving goals do not motivate people enough and have little effects on long term outcomes. Equally thinking too far into the future leads to over optimism and undersavings.

70% don’t keep track of their monthly lifestyle expenses but they admitted that if they would look into it the results would not be satisfactory.

30% of those who opened a bank account at some point stoped using it within 3 months.

All the information resulted from the surveys and the interviews was gathered on the empathy map.

All the information gathered troughout the process of research has been synthesized in a mind map, a powerful tool that allows you to organize and understand information faster and better.

User Persona

In order to empathize and get to know my users better, I defined a user persona and created a journey map based on the data collected.

Information architecture

Empathy Map

LIKES AND PAIN POINTS

Workflows

EXAMPLE OF ONE OF THE APP’S USER FLOWS

Wireframes

Wireframes are the key to an efficient user interface and is the best way to go from a raw idea to the design and development with minimum losses.

I started with a low-fi version in order to define the basics. Based on the results following the user testing I built the mid-fidelity wireframes.

Style Tile

EXAMPLE OF ONE OF THE APP’S USER FLOWS

LOREM IPSUM LORE
LOREM IPSUM LORE
LOREM IPSUM LORE

friendly COworkers

This is one of the projects I worked on while studying at Iron Hack in 2019.

Overview

friendly COworkers is a safe, fast and practcial digital solution for work addicts, travelling workers, new starters and expats who experience anxiety when thinking about approaching someone on the hallway, in the elevator or in the communal kitchen.

According to physiotherapists, the intensity of pain is not the most important thing but how long has your muscle ached and if there has been something that has caused or aggravated it.
SEE HOW IT WORKS

Strategy

Before jumping into design ask first. Research was based on surveys, interviews and investigations with young and middle aged coworkers on the different aspects of socializing at an office job outside of the direct team, across departments and companies in cases of coworking spaces.

I was hoping that through their answers, stories and insights I was going to be able to get a better understanding in terms of which were the challenges as well as the unexplored opportunities that should be looked into and taken into further consideration in order to improve our daily wellbeing and feel more connected with the people in our work environment.

Let’s start digging!

The Research

Over 60 people participated. During the survey I found out that:

42% of the people would like to connect more with other coworkers.

52% would consider meeting up again outside office premises within or outside working hours.

75% would like talking about passions and work events.

Less than 5% know more than 40 people within the company outside their direct team.

All the information resulted from the surveys and the interviews was gathered on the empathy map.

All the information gathered troughout the process of research has been synthesized in a mind map, a powerful tool that allows you to organize and understand information faster and better.

User Persona

In order to empathize and get to know my users better, I defined a user persona and created a journey map based on the data collected.

Information architecture

User journey

LEONARD'S WEEKLY JOURNEY

Workflows

EXAMPLE OF ONE OF THE APP’S USER FLOWS

Wireframes

Wireframes are the key to an efficient user interface and is the best way to go from a raw idea to the design and development with minimum losses.

I started with a low-fi version in order to define the basics. Based on the results following the user testing I built the mid-fidelity wireframes.

Style Tile

LOREM IPSUM

LOREM IPSUM LORE
LOREM IPSUM LORE
LOREM IPSUM LORE

Methodologies & Tools

  • UX
    • Survey+Interview
    • MindMap
    • Empathy Map
    • User Persona
    • User Journey
    • Problem Statement
    • Ux Lean Canvas
    • Concept Sketching
  • IxD
    • SiteMap
    • FlowChart
    • Mid-Fi Wireframes + test
  • UI
    • Moodboard
    • Style Tiles
    • Hi-Fi Wireframes + test
  • SOFTWARE USED
    • Sketch
    • InVision
    • Illustrator
    • Photoshop